
In the air, you will get your usual directional Dodge that grants you a moment of invulnerability.
Works on the ground only: You have to be on the ground to Dash – either standing still or already running. When your Legend is grounded, pressing the Dodge button whilst holding a side directional button (or a diagonal direction) will lead to a Dash. Directional influence can be applied to combos that repeatedly use the same attack, allowing these most common types of black holes to be escapable. Most commonly a black hole involves two Legends standing at a certain distance from one another and using neutral light attacks to knock their target back and forth. Due to continual adjustments being made for balance, combos and strings are all subject to change.Īn inescapable combo executed by two Legends that involves the two Legends juggling a single target back and forth is called a "black hole". These sequences take advantage of an attack's stun, movement and launch direction to follow from one attack immediately into the next, leaving no time between stuns to dodge or move.ĭue to varying stats, weapons and movesets, strings and combos are often unique to Legends, and can be found on individual Legends pages. They don't have to be simple combos.One of the more common and easily established techniques, a string is a sequence of consecutive attacks, moves or signatures performed in such a way to quickly build up damage while also leaving as little room for the enemy to escape as possible, maximizing the potential to continually build up damage for a knockout.Ĭombos or "true combos" as often clarified, are sequences of consecutive attacks that leave absolutely zero room for escape, if performed correctly. Share your ideas, and I'll add them into the guide. You can get very low dodge frames if you time your moves correctly.Īt the moment, that's all I have. This is a string that works at 0-50 and does around 44.62 damage. It works at 0-60 damage, and does 59.8 damage if you hit averything. It does 43.3 damage, and hits at 0-60 damage.ħ.
Start it as close as possible to your target. This will be your main damage string at low damage. The combo will hit at 0-140 damage, and does 30.93 damage.Ħ.
SIDRA BRAWLHALLA COMBOS WINDOWS
This combo will usually get dodge windows lower than 4, and can be true at 140 damage. Not only do you have to be above them, but you need to hit you enemy as close as possible. Be above your opponent for this combo, as it is similar to number 2. (Suggested by Political Commissar Rotten)ĥ. It does 43.76 damage if you hit everything. It's suggested that you start the string as close as possible to your enemy. This suggested string hits down dodges at 0-70 damage, and dodges in the direction you're moving in at 0-40 damage. It does 29.9 damage if you hit everything.Ĥ. Start the first attack right above the ground as if your skidding across the ground. This combo gets good-true dodge windows at 10-70 damage. With this next one, the higher the damage, the closer you want to be to your enemy when starting the combo. It can hit true 0-130, it's just gets increasingly difficult the higher the damage. The angle you have the hit your opponent with the first move is a little awkward.
For this next combo, you must be above your enemy, and the enemy has to be at a jump's height above the ground. You do not have to move forwards or backwards when trying to hit the NA.Ģ.
It does 29.9 damage.Įxecute these inputs as fast as possible. This combo is true at ANY damage, and kills on stage on Shipwreck Falls at 190 damage.