

It feels very natural, much in the same way that some of us will sometimes move a controller or lean when playing a game, even though that doesn’t actually do anything. Instead of having to hit a button in order to go into some kind of drift, you merely also tilt the right stick in the direction of your turn as well, creating a steep bank to get around those really tough corners. What about really sharp turns then? I really loved this. You do all your steering with the left stick and accelerate with ZR, a fairly simple starting ground. Obviously that means that the controls are really going to be the biggest thing we need to look at, and I am pleased to report that this game controls pretty dang well. Basically all you are going to be doing is racing planes, with a little dogfighting on the side. Perfectly fine by me since the gameplay is what I was here for. There’s no story here, it’s pure gameplay, just flying planes real fast. Knowing that I needed to see for myself if this can carve out its own identity. So, when I got a chance to review SkyDrift Infinty I took it. It has a ton of content, so we don’t always feel the need to seek out anything more. However, I think part of the reason is that Mario Kart is a franchise that makes a lot of us Switch owners feel content with what we have. Though that doesn’t mean that I don’t like the feeling of going fast around a track. Granted, I gravitate more towards cart racers than something like the more grounded Forza. I do not own nearly as many racing games as I should as someone who tends to like the genre.
